A 5/5 flying, trample creature is already strong, but being able to draw one or two cards in your first end step and then up to four extra cards per turn can leave opponents in the dust
Another big benefit of this card is the fact that it only costs four to cast
White and black have some of the best ways to trigger Minthara's effect, either by blinking creatures with Ephemerates or sacrificing them with a Carrion Feeder
Each of those players may choose new targets for his or her copy
She's a great Red only Sarkhan Vol option
Throw him into a Zacama, Primal CalamityZacama, Primal Calamity, Gishath, Sun's AvatarGishath, Sun's Avatar, or even the brand new Pantlaza, Sun-FavoredPantlaza, Sun-Favored, and hell play a support role of handing out counters like an usher at a theatre show