Creatures - 34
Playing on Magic Online also is modeled after chess, where players have a time bank they can use whenever for making decisions, so there are no ropes forcing you to make a play in a limited amount of time
This wont be a crossover were used to seeing
That's reliable card flow with your discards since you'll draw, it's not just a one/turn or arrival, and the creatures grow over time to become more and more of a threat
Its better suited for selling high-price, in-demand items , like Standard or Modern all-stars, or sealed product like Secret Lairs, Commander precons, or booster boxes
The idea in Red is to drop your hand as fast as possible and then cast this and lose little maybe one or two cards while your foes are discarding way much more and then you win out in card advantage