It takes practice to consistently create great cooperative stories out of a competitive game, especially when players may have different ideas about what fun or balanced games look like
We're also getting a bunch of reprinted "shock lands" and a suite of transforming legendary Element creatures
Foundry of the Consuls is also a backdoor option for getting delirium late, but we cant count on it
Hell, these days it can be hard out there for any spells
Chaos: Whenever you roll Chaos, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced
It will not only likely be a four-of in a Dinosaur deck to fill the three drop-slot, it will also make a great sideboard option for any midrange green deck