Common green archetypes include: Ramp : Uses cards that generate extra mana to play massive creatures or game-ending spells early in the game
It can be recurred, looped, and flickered to your hearts content
Pass the Pumpkin Bombs between the two of you, and when the damage becomes too serious, start pointing Pumpkin Bombs at other players
for others, they enjoy the lottery-like thrill of hoping to open a high-value foil mythic
With two heavy-hitting ex Pokemon that can deal chip damage while powering up to sweep, it's a tough one to beat, and has a slight advantage against Sylveon ex / Greninja
Accelerating the rate at which they come back for each activation is just the icing on the cake, as your five-drop tucked away can realistically come back in three turns