With this starter deck, get ready to ruffle feathers from Motunui to Agrabah
You generate cards, you destroy opponent cards, and you have a wild, offensive and defensive, board
They often put a ticking clock on the game, preventing things from going too long and forcing players to make more rash decisions
As Pack Tactics grants a lore per damaged character, and only a single point of damage is required to benefit from each character, it offers up some huge potential in decks that look to dish out a lot of damage - and works very well against decks that favour putting a lot of cards on the field
Dont forget about Proliferate either, which means you can get the tokens going a bit better
It spawned a Collectible Card Game in 1997 too, though the game available today is a new design with numerous versions of Digimon card games having been released since the late 90s