Playing a shock land on turn two and paying the life cost, then passing the turn, is a great way to make your opponent think you are holding counter spells, removal, or a card with the flash ability
No Gravecrawler instead
Its stronger, however, because of two things: The infamous combination of Strip Mine and Crucible of Worlds to get rid of all of your opponents lands and powerful synergy with cards like Oracle of Mul Daya to play tons of lands
This also serves to win the mirrors in Game 1
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Also, note that even though this Spacegodzilla isn't legendary, it doesn't stack well in multiples: if you have one out, adding a deathtouch counter from cycling another won't do anything, since it already has deathtouch