Living and worshipping alongside many of Nephalia's other cults, like those of Gitrog, Grolnok, and Toxril, Runo has decided it his time to make his move
Enchantments are harder to remove than creatures, and the bouncing cost could be used as a positive to save the enchantment if an opponent tried to destroy it

Archaeomancer's Map Armillary Sphere Bitterthorn, Nissa's Animus Braidwood Sextant Burnished Hart Campus Guide Canoptek Wraith Compass Gnome Dauntless Scrapbot Dune Mover Ecologist's Terrarium Edge Rover Embermouth Sentinel Everything Pizza Fountainport Bell Heaped Harvest Hithlain Rope Horizon Spellbomb Journeyer's Kite Keys to the House Kree Sentinel Krenko's Buzzcrusher Larval Scoutlander Lumbering Worldwagon Marshals' Pathcruiser Monument to Perfection Moonsilver Key Mycosynth Wellspring Navigation Orb Ominous Parcel Pilgrim's Eye Renegade Map Scampering Surveyor Shardless Outlander Silver Deputy Skittering Surveyor Solemn Simulacrum Spider-Bot Steelweb Surveyor Strixhaven Skycoach Subway Train Surveyor's Scope Sword of Hearth and Home Sword of the Animist Thaumatic Compass Traveler's Amulet Vinewoven Chariot Wanderer's Twig Wayfarer's Bauble Wild-Field Scarecrow World Map
Still, it should be a fun play
Now that we have the full set to pore over, its official: Final Fantasy has the most legendary creatures of any expansion in Magic: The Gathering history
This got me thinking about the creative process behind the game