With Zulaport Cutthroat or Blood Artist in play, youll draw a bunch of cards, not lose life, and win from there
Then theres initiative, which is an addition to the venture/dungeon mechanic that allows you to venture into the Undercity during your upkeep when you have it
Consider the way Iname, Death Aspect stocks your graveyard with Spirits to recur, to give you fuel for the Spiritcraft fire, while Iname, Life Aspect Regrowths them all to your hand, with its ueber-Spiritcraft ability
Containment Construct This one absolutely has implications for high-powered play
Adrix and Nev, Twincasters Heres a Simic trick question: whats better than one token
Legality depends on the tournament format -- Wight of the Reliquary can be legal in some formats and banned or restricted in others