Clear win paths Reasonable setup requirements Redundancy or inevitability Alignment between game plan and finishers Too many win conditions with no support Big threats that do not advance a plan Reliance on a single fragile line Decks that know how they win tend to perform more consistently and evaluate higher for good reason
Felidar Retreat and Rampaging Baloths give us backup ways of making tokens as we play our Towns to make sure that we have enough bodies for The Wandering Minstrel to be lethal, all while drawing an absurd amount of cards with Travel the Overworld Ramp up to seven mana
Look for creatures that generate card advantage especially so that you dont run out of things to do after you spend cards blinking creatures
Liliana, Deaths Majesty Liliana, Death's Majesty is the best Rise from the Grave ever printed
Carnage, Crimson Chaos If a mayhem deck exists in Standard, itll be off the gross symbiotic back of Carnage, Crimson Chaos
I was going through Iand reorganizing my collection a little bit when I stumbled on a copy of this I've had sitting in my Weatherlight box for a while now