It stops an attacker, it removes a blocker, it can protect your stuff from a Wrath, yours or theirs, you can kill tokens, you can re-trigger etb effects or you can just say "nothing will be killing my Kaya this turn"
[/spoiler] [Spoiler Dawn of the Gods] This card almost didn't make my list, but then I realized two things: 1
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Fusion Recovery X SPELL Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon
Its a great way to get extra value out of each and every one of your adventure cards! So, with that knowledge tucked away, let us introduce you to our cards (including three with alternate art), and Gavins observations about each one: Syr Konrad, the Grim The cards strengths: "When I see this card, I start thinking about how I can get creatures into a graveyard as quickly as possible
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