Your game plan should be the same from the beginningtrying to play around the first onslaught of disruption, but instead of constructing a game state where you can easily win with what youve piloted yourself into, your main plan should be different
Bouncing a tapped creature makes Ben cheaper and stacks +1/+1 counters equal to that creatures mana value
Now we are deep in creature removal, and have more than enough artifact removal, but enchantment removal is very light, so people playing green will usually run at least one of these sweepers as a generic answer, maybe both
One of the many cool designs in Final Fantasy MTG is the collection of Summons
It rewards correct timing more than complex sequencing, which keeps play approachable
For newer players, what that means is that if you tap a Forest for a mana you can get another Green mana, but if you tap something like a Watery Grave for a Blue mana, you can also get one Black mana for free