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So what is it that ends up making this a really good card in the right place when its constituent parts seem so weak on their own
I talk a lot about how design's job is to deliver the known but with a twist
The card wins games, simple as that
And if Ramses is on the battlefield, other players will notice when a certain player risks being eliminated and take your creature out
After our spotlight series breaking down the first three sets of this block (Sun & Moon base, Guardians Rising , Burning Shadows ) ended up skipping ahead to the fifth Sun & Moon -era set, Ultra Prism , I'm setting things right by making a trip back to the fourth set from this era