Whether you are playing sixty-card duels or hundred-card multiplayer, multiplayer Draft or rocking giant, two-hundred-fifty-card, five-colored decks, theres something to be said for adding a few cards from the latest set to your nightly beatings
Blue and white center on going over your opponents heads with flying creatures, while mono green (my favorite and the best way to play) favors big, stompy creatures that run over your opponents defenses
First off the enablers of the whole strategy are the enchantress effects
Since red currently has so few aggressive creatures and burn spells, its clear that were meant to take Flame Sweep, Fire Prophecy, and Storms Wrath as board control spells while we use Thrill of Possibility and Cathartic Reunion to set up our finishing blow
When put into the right deck, this is a powerhouse
Brawl Not Legal Vintage Legal Timeless Not Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Not Legal Toolbox Buy This Card Notes and Rules Information for The Eleventh Hour: The Eleventh Hour's first ability can find any card with the Doctor creature type, not cards with the word "Doctor" in the name