As other trading card games got introduced, many of them tapped into features that had been used by trading cards but not in Magic
not with the colored energy tho, that limits the viability tho, and idc abt Prism, I aint using a once-per-game Special Energy on a single-prizer that KOs next turn.
Despite being prep for the TCG at large, it still feels a bit too "want this cool thing
To clarify, Second Coin Toss doesn't allow its user to redo the flip for Lucky Chance, so it's best to choose the optimal flip for that card the first time around
One of the biggest weaknesses in a mono black MTG deck is black enchantment removal spells
Fans who want to dominate combat in this older game might want to do so not just through intricate Spell and Trap plays, but through sheer power - something made possible with the games more powerful creatures