Even more impressive is her second ability which deals two damage to your opponent while healing two damage from you everytime you play a card with a cost of three or greater
Sun Titan Sun Titan, one of the best giants in MTG, is a good piece of mid- to late-game value that constantly gets goodies back from your graveyard, which can include lands, auras, and small creatures
We need to increase that proliferating and ideally with things that don't pull away too much from your counter caring stuff
Unfortunately, this blue enchantment costs 3 mana, generates no value, and puts in similar amounts of work to 1-mana and 2-mana mill permanents
It's a great tool to have during drafts and enables you to make better picks from your packs
I knew we could beat it, so I came up with the idea of a card whose card title wrapped around the entire border of the card