The easiest way to think about Adventure cards is by thinking of them as just a creature spell with an instant or sorcery stitched to it
(This card is also still a Trap Card .) If this monster is Summoned this way: Inflict damage to your opponent equal to this card's ATK
I expect to see this card slot into Convoke, but if not, it'll definitely see play down the line since its compatriot, Resolute Reinforcements, sticks around for five years in Standard as well
Power, counter, cost, effect, trigger and illustrator for every OPTCG card all in one place
Choosing the Charizard pack gives you Exeggcute, the Mewtwo pack gives you Marowak, and the Pikachu pack yields Arcanine
The ability to power out a more expensive spell on turn 1 has become synonymous with this card