The World's effect landing on Heads lets you tribute 2 monsters at the end of your turn to skip the opponent's
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Recognizing which phase you are in tells you whether a given counter is worth spending now or saving for a more important attack later, and that awareness is what turns a pile of counter cards into actual defensive skill
Because there are different mechanics within the Timey-Wimey deck that want to use Time Counters in slightly different ways, before Time Travel was introduced, there wasnt really a way for Magic players to synergize and forward all of their Time Counter-related plans at once
Newly carved out space: Mercenaries with converted mana cost 6 or less Section 23 49 One thing about being a card company is that Wizards of the Coast has to print out physical cards
If you can ask about its origin, the further back you can confidently trace it, the better