This doesnt seem too impressive to us
This cycle of artifact lands still gives WotC the creeps, as they manage to double the efficiency of artifact synergies in the simplest way possible
That means to keep your planeswalkers around, youll often have to play a control strategy with tons or removal, countermagic, and board wipes
Krark, the Thumbless leads to funny, coin-flippy games, at least until you bust out cards like Spark Double and a partner commander like Sakashima of a Thousand Faces to start breaking things
Illustrated by Willian Murai Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
Tergrid, God of Fright Tergrid is the God of Fright, and if I had to pick her inspiration, Id probably say it was equal parts Odin who had the ability to influence the minds and composure of men in battle and Ntt, a goddess of dreams and the night