Konami realized the mistake they had made and as a result, Simorgh has an effect to treat itself as a Normal Monster while it's in your hand, allowing it to be used with Wind Effigy
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In order to help us pick the ones worth running, we need to consider a number of points: How much damage will it take, on average, to kill a player, at the point in the game when we can successfully launch and connect with Lightning to enable double or quadruple damage What conditions do we need to achieve that damage What effects can give us what we need to kill a player So, first: whats our fair weather condition
Is that about what its worth
The ability is always useful, name a time you wouldn't want to put an extra land down, scry, or draw a card
To see it in action in a deck, check out my Hofri Reanimator deck, updated recently with a bunch of new toys