Every 1,000 XP nets you one Mastery level on the Mastery track, and each level has the possibility for extra goodies
But Spell Queller and friends are impressive too, and you would do well not to forget it
Notably, this was a powerful mechanic in Magic at the time, but it's even scarier in Commander where you start with 40 life instead of 20
Azor's Gateway / Sanctum of the Sun Ah yes, let's move up the power chain
This will make cheap white removal spells like Swords to Plowshares and counterspells all the more valuable, and theyre already very high picks in most non-color-restricted Cubes
Wheel of Fortune Wheel of Fortune is one of the kings of both card advantage and draw, and has withstood power creep: It's still the best wheel effect in Magic, and arguably red's best card-draw effect