This keeps them from being too powerful in Modern
Personally, I feel that he would be stronger if the second and third modules were swapped, even if we removed the Indestructible counter from this ability
For casual playgroups, decks typically range from power level 4-7
Three blind spots that manual analysis almost never catches: Normalised weaknesses: cards you've run so long you've forgotten they underperform Conditional synergies: two cards that look like they interact well but require a third piece you don't always have Orphaned themes: three cards that point toward a strategy the deck no longer commits to but you haven't fully cut Using a Commander Deck Analyzer A Commander deck analyzer automates the category counts above and surfaces issues that are easy to miss manually
While technically more value than Blood Moon thanks to its 2/2 body, I wouldnt count on Magus of the Moon surviving for long
Smagol, Helpful Guide Your land is mine Smagol, Helpful Guide is a three-mana Black and Green 4/2 that is built to work with Tales of Middle-earths new the Ring tempts you mechanic