Wizards correctly observes that the people running this deck weren't actually playing Magic
When Magic was more of a niche community and everyone knew everyone else, most players recognized that drawing was a net negative and concessions were somewhat expected
And then there's the king of draw: Skullclamp
The Rayleigh card should be played first for its ability to reduce the Power of opposing Characters
I broke this in Blue with Impulse effects that draw you to the top card of a set from your library and then stack the bottom and now you can draw that stacked card instead of never seeing it again barring a shuffle
Sapphire continues the trend from Rise Of The Floodborn of showing how powerful synergy between characters can be with Huey, Dewy, and Louie, particularly with Huey's ability, Three Nephews, which allows you to draw three cards if one of each of the Nephews is on the field