Ideal Starting Hands When playing with this Dimir Mill deck, the ideal starting hand will have: Three lands One or two low-cost removal/counter spells One creature or planeswalker And, in the perfect scenario, a copy of The Terminus of Return If you're going to try and start with two lands, a copy of The Terminus of Return is a non-negotiable, and you'll also need a way to draw cards quickly or scry/surveil to see what's on top of your deck
It takes very little to make Neo Exdeath massive, which pairs nicely with cards like Rishkar's Expertise and Essence Harvest to make use of the huge body, and it does it all for a low, low mana value
There just arent as many viable ramp options, even with Treasure tokens seeing increased support, which makes it incredibly difficult to access additional mana beyond your land drop each turn without mana rocks
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Ok, this is for all you new people
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