Its power and toughness are set to 4/4 and it gains haste for the turn
This especially limits your ability to interact with people that interact with your combos, though Naya creatures combo off with enough variants you could likely get away with having more combos than your opponent's interaction if youre lucky
It also helps to insulate against counterspells, as opponents will have to counter both copies to prevent you from getting the search effect
The highlights here are Purphoros, God of the Forge, a nice way to kill opponents in EDH if you have token production, and Thassa, God of the Sea, a card thats usually a 5/5 unblockable for 3 mana with the right support team
Magic: The Gathering has the distinction of being the world's first trading card game, and it has come a long way since its wild early days in the mid-1990s
Do you think we missed anything of note