Partner this card with Sanguine Bond, and you have a nigh-unstoppable chain reaction that will drain your opponents of all their remaining life
Following my series of articles on the most played monocolor, two-color, and three-color cards in Commander, today I'm tasting the rainbow and bringing you the most played five-color cards in the format
If you want to learn more about K-Runs brewing process, check out this recent interview I had with him
Brawl Not Legal Vintage Legal Timeless Not Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Not Legal Toolbox Notes and Rules Information for Sin, Unending Cataclysm: Sin's last ability puts all counters that were on Sin onto the target creature, not just its +1/+1 counters
Sometimes this deck can feel like a numbers game, cause much of the deck is designed around getting to nine mana as quickly as possible, with access to all five colors, so you can drop The Ur-Dragon and then start attacking to trigger its attack effect
The rules then apply like planeswalkers