Part of this is because the video games arent as focused on individual NPCs and bosses as they are on moment-to-moment gameplay, like a Deathclaw ripping you to shreds as you load into a new area
How about the other, more aggressive deck that Brudiclad, Telchor EngineerBrudiclad, Telchor Engineer has some similarities to
Rise of the Eldrazi now has a title card, and its a treat
This is doubly true of typal payoffs that care about how many of the supported type of creature you control, or ones with creaturefall effects that want to see more bodies enter the battlefield
In Modern, where most decks use Fetch Lands to fulfill their mana requirements, Wrenn and Six is incredible in securing your land drops and giving you access to all the colors you need
You want to collect all the 78 (or 93) cards from Arabian Nights