Your opening hand is drawn before any turn, so you cant alternate cast a miracle card from your opening hand since miracle refers to the first card you draw each turn
That means this creature is going to head to the graveyard after the fourth lore counter is added pretty much no matter what
The artifacts or creatures you untap could be used for waterbending, but my mind can't help but wander to the rocks, dorks, and cards with the best activated abilities as targets to untap
or even the game-changing Double Colorless Energy, which counts as two Colorless Energy at once
This archetype attempts to get around that by having most of your equipment cards enter play already attached to a 1/1 token, meaning you can play many more of them without losing your aggressive curve, and you dont need to worry about paying to equip them until after that first bearer dies and you need to stick them on something else
One last major change is the Points system of Pokmon TCG Pocket