While it is not the cleanest mechanic, the easiest mechanic, or one you'd want to explain to someone during their first game, it certainly tends to make its way as one- or two-of in your decklists once you understand all its intricacies
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When you don't need any immediate action Portent is better than Ponder as it can be disruptive but this makes it a bit too unreliable for this sort of card
If you have no other artifacts out and ten little tokens hanging out, you'll have at least ten 11/11s running around since we're including Brudiclad as well
If you've ever watched a control player curve out with lands and cantrips while you slam Griselbrand on turn two, you know what I'm talking about