Eight of your twelve colored mana disappear under it, so hope they dont draw it and hope to just gun through if they do
Today, I go over all of them to uncover why theyre good and which formats they mostly see/saw play in
Stolen Identity will allow a player to make the best creature on the board, possibly two of them in a single turn And it keeps on giving
It does everything you could hope a 1-mana play would, and so much more
This sort of cross-pollination between product lines is a very new idea for Wizards and Commander, but it seems likely to be standard procedure from now on if these cards are well-received
On top of that, cards like Momo, Friendly Flier offer great indirect support since most angels have flying, making it easier to reduce the cost of your first creature each turn