It has some control elements, Lore removal, and a Location-oriented style but it doesnt focus on a single one meaning you end up with some confused hands that contain pieces of all three
: Stock up on energy to power Pre-War artifacts such as giant robots, humanoid synths, high-tech weaponry and more from the Fallout universe
This allows you to give Support to a character, meaning you give the Strength of your exerted character to another
Much like Urzas Saga, the cascade game plan of Temur Crashcade or Living End is extremely overwhelming
Additionally, Into the Inklands two more starter decks to the mix, combining Amber and Emerald, as well as Ruby and Sapphire
Many Commander players and cube designers also use double-sided cards for token systems, upgraded creatures, alternate commanders, and custom mechanics where gameplay changes dynamically during matches