While black specializes in trading life for cards, blue dominates the stack with countermagic and traditional draw spells
Wrap-Up All in all, we went 4-1, with Disturbed Spirits taking down several of the best decks in Standard (Izzet Epiphany and Mono-Green Aggro) along the way, with our one loss coming in a tough three-game match to Sultai Ramp, where we ran really poorly, drawing nine lands out of 11 cards in game two and then getting stuck on three lands with multiple Hallowed Hauntings in hand in game three
Having deathtouch and lifelink makes Yarok formidable in battle, but the real prize is its ability to copy "enter the battlefield" effects
With enough Energy to spare, you may be able to leave yourself with some pretty big threats in play
Heres a list of all the secret missions in the game so far, along with their requirements and rewards
Each booster can then be viewed from any angle