Let us consider the more recent Standard formats: Zendikar-Scars of Mirrodin Standard (after the [card]Jace, the Mind Sculptor[/card] and [card]Stoneforge Mystic[/card] bannings): [deck title=U/R Twin by Anders Simpson Wolf] [Creatures] *4 Deceiver Exarch [/Creatures] [Spells] *4 Shrine of Piercing Vision *4 Splinter Twin *2 Dismember *4 Dispel *2 Into the Roil *2 Mana Leak *2 Mental Misstep *1 Twisted Image *4 Gitaxian Probe *4 Ponder *4 Preordain [/Spells] [Lands] *8 Island *5 Mountain *2 Arid Mesa *2 Halimar Depths *2 Misty Rainforest *4 Scalding Tarn [/Lands] [Sideboard] *2 Spellskite *2 Azure Mage *3 Grim Lavamancer *1 Mental Misstep *2 Mutagenic Growth *2 Negate *1 Shatter *2 Pyroclasm [/Sideboard] [/deck] This is the last time that Standard saw a viable two-card combo deck, and astute readers can see why

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Scry Lands The scry lands tap for 2 colors, come into play tapped, and let you scry 1
Shes seeing a little play in Pioneer, but for the most part, shell likely steadily creep up as a playable Mythic in a set that, like MID , wasnt the most popular
The goal is fairly straightforward (play enchantments), and the deck should play well out of the box regardless of which commander you put in the command zone
Its card disadvantage, but its an instant that finds some of your most important cards, which adds a lot of power and consistency to your deck