When paired with Golem, you have two Pokemon with high health that can be hard for the opponent to deal with
Generally: Holo cards tend to hold higher value , especially if they feature iconic Pokmon like Charizard, Mewtwo, or Lugia
(2) Once per turn, if an opponents monster attacks, during damage calculation, OR, when your opponent activates a monster effect on the field (Quick Effect): You can add to your hand, or Special Summon, 1 Dark Magician or 1 monster with 300 ATK/200 DEF from your Deck or GY, then you can change that opponents monsters ATK to 0
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I'm still working on the design, because I want to make absolutely sure that the code is modular and won't devolve into a jumbled mess of ad hoc exceptions that make it hard to extend and harder to debug
Suddenly, Pokmon with powerful attacks that require specific Energy combinations can use those moves with whatever Energy you happen to have available