If the permanent that returns to the battlefield has any abilities that trigger at the beginning of the end step, those abilities won't trigger that turn
7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." +1: Add
Growth Spiral, however, is fair game, so its worth watching what does and doesnt synergize
This five mana vampire causes you to gain life whenever an opponent loses life, and creates a two card win condition with Enduring Tenacity
Evaluating and swapping packages rather than single cards keeps the deck coherent and makes upgrades or pivots (like moving toward cEDH) far easier
We'll start with answers to answers, normally this is Heroic Intervention or Teferi's Protection, but that's not our color identity