All Will Be One is the epitome of a high risk high reward selection - it will either be completely unplayed or completely broken - theres no middle ground with this one
Before the works of these three deckbuilding geniuses who are all among the greatest the game has ever seen, players would frequently pack their decks with so many creatures, even when playing control. The idea of making every card in your deck dedicated to the sole purpose of not dying was a radically different paradigm
One thing I really like about this mechanic is that it allows cards other than werewolves to use it
At first brush, the game feels similar to Magic: The Gathering, but the more we played the more Lorcanas unique identity emerged
They will always be one of the most iconic and played tribes in the game
It doesn't have to be the same player, planeswalker, or battle that The Grim Captain is attacking