The big draw here is KeyForges clever way of creating decks using an algorithm, which ensures every player who picks up a set has a deck that is completely different something thats led the game to be dubbed the first unique deck game
Collectors often chase both cards together, helping keep demand strong for sealed and graded copies
Since heist is such a strong mechanic, you'll often control a permanent you don't own, letting you choose two modes on Weave the Nightmare instead of just one
in fact, its the card that gave ramp its name
Karazikar, the Eye Tyrant, Marisi, Breaker of the Coil, Kardur, Doomscourge, Baeloth Barrityl, Entertainer and Firkraag, Cunning Instigator all bring out the worst in opposing creatures
Its not often that if you draft the right deck, you can cast more spells from your graveyard than your hand