You could also pair this with Blitzball Shot , which gives a creature +3/+3 and Trample until end of turn, to make sure damage is getting through beyond blockers
Youre not going to typically want a team pump spell in hand on turn 1, making its tap land mode pretty appealing
Swiftfoot Boots [Great Hexproof Protection] We cant talk about Greaves without mentioning its sibling, Swiftfoot Boots
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Chaos Warp Playing a Chaos Warp on an opponents best permanent to make them shuffle it into their library could very well backfire if they flip something worse off the top, but red has to deal with enchantments somehow
Spellstutter Sprite I 10000% expected to see this card make an appearance in the Faerie precon, but alas, it was a no-show