While I understand Magic wanting to include one of the key mechanics for the deck on its face commander, I cant help but feel that its a bit strange to see the ability on Terra
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Much like Aladdin, Heroic Outlaw, Robin, Champion of Sherwood will net you a tasty two lore whenever he banishes an opposing character in a challenge - a shame his steel identity means he wont be forcing your opponent to lose lore as well like his predecessor
None of the other cards from the Siege of Alexandria, or for that matter from any of the other three scene boxes, even come close to this price
We kept the number of cards depicting magic spells and limit breaks low, as we wanted many of our instants and sorceries to depict memorable story moments from games, and those noncreature slots were in direct competition
Being able to attack or ally with anyone in your group makes the whole thing feel like an adventure, with the WOTC FF Party rules taking it one step further