We recommend reading our long-form Guide to Lorcana card text rules which goes very in-depth into card wording
That classic Magic ability allows you to leap right over the enemy lines and deal excess damage that is, whatever the remainder of 10,000 minus the health of one creature is directly to the opposing player
This card can be cast many times from the command zone, it stops counterspells, and stops damage prevention
The free proliferate effect you get from Atraxa fits a superfriends deck very well, and you can also play creatures with +1/+1 counters, artifacts with charge counters, and much more
For one, theres Lorcana use of ink as a resource used to play and activate cards - as well as serving as a fun part of the games multiversal lore that allows players Illumineers to conjure a Disneyworlds worth of characters out of ink
Incredible Bob Parr makes a great target for cards looking for either Super or Hero classifications