Torment of Hailfire holds a gun to your opponents' heads and tells them to either sacrifice their permanents or lose three life several times
I think they are a lot of fun when the two characters share overlap in identities but also stark contrasts
After all, we spend lots of time, money, and effort building our EDH decks and we want them to play the way we drew them up
The Color Blue in Ice Age: As Controlling as Ever and slightly Larger The important things about Blue in Ice Age is that it retained Counterspell and Power Sink, as well as, being able to match the large flyers in other colors and sets with Sibilant Spirit
The ability change also allows the Spirit to be declared as a blocker, shifting its role from a guard-pressuring attacker to a reliable defender
The idea of wielding sacrifice abilities as a tool to control the table gets even more appealing when you realize how low the opportunity cost of doing things this way is