Timing it right guts an enemys hand and set up combos with Harmless Offering, letting you pass the deadly final mode to someone else
Barring something representing the sun and the moon, there really isn't any way for design to directly represent it
Given the size of the decks, this is no easy feat
For one, theres Lorcana use of ink as a resource used to play and activate cards - as well as serving as a fun part of the games multiversal lore that allows players Illumineers to conjure a Disneyworlds worth of characters out of ink
These cards are made to look like a little paranormal device that allows you to see ghosts, have an 8-bit style to them which mimics looking at something through a funky infrared camera
The theme is instantly recognisable, which can make the table more accessible for players who do not follow every mainline Magic plane