If you choose any target creature cards and they are all illegal targets by the time Forever Young tries to resolve, the spell won't resolve
Ever since then, I have become a content creator, editor, and translator
I looked it up and all I found was that GX are majorly basic cards that can be played without the need of evolving it, for quick turnarounds
With Item cards, you can play as many as you want per turn
Refuse / Cooperate Although very narrow in both parts, Refuse / Cooperate is nice in formats like EDH where you have big spells being cast
This is especially the case when giving players like Voltron players, whose deckbuilding and gameplay skills were forged in the fires of greater resistance with fewer tools a steady stream of power crept weapons and support cards