Big RPG's have a habit of making neat little "bar games" just for their worlds, and we love it
It exiles, and with its conditions met, it can hit creatures even Doom Blade and Go for the Throat miss
Some cards will go up in price, but many will also go way down
If you're playing a Tribal deck and casting a seven CMC spell, you really can't do much better than Haunting Voyage
the art style feels modern, the creatures are both cute and cut-throat and the mechanics of the set as a whole are easy to understand, fun and fit in well with pre-existing archetypes
Its presence across multiple games, including reappearances in later generations like Pokmon Sword and Shield's Isle of Armor DLC , showcases its role as a staple addition to the series' ecosystem