In contrast, something like Glorious Anthem specifies that your creatures get +1/+1

Okay, so heres how the deck ended up: Creatures (28) 1 Mother of Runes 1 Solemn Simulacrum 1 Soul Warden 1 Auriok Champion 1 Karmic Guide 1 Nikko-Onna 1 Dust Elemental 1 Stonecloaker 1 Stormfront Riders 1 Whitemane Lion 1 Reveillark 1 Twilight Shepherd 1 Kor Sanctifiers 1 Kor Skyfisher 1 Stoneforge Mystic 1 Wall of Omens 1 Mentor of the Meek 1 Angel of Serenity 1 Angel of Finality 1 Jeskai Barricade 1 Oreskos Explorer 1 Thraben Inspector 1 Anointer Priest 1 Binding Mummy 1 Disposal Mummy 1 Alms Collector 1 Suncleanser 1 Boreas Charger Lands (39) Spells (32) 1 Wrath of God 1 Pearl Medallion 1 Swords to Plowshares 1 Sol Ring 1 Aura of Silence 1 Seal of Cleansing 1 Skullclamp 1 Loxodon Warhammer 1 Allay 1 Worn Powerstone 1 Rout 1 Return to Dust 1 Dispeller's Capsule 1 Eldrazi Monument 1 Basilisk Collar 1 Rootborn Defenses 1 Blind Obedience 1 Obelisk of Urd 1 Commander's Sphere 1 Oketra's Monument 1 Anointed Procession 1 Time to Reflect 1 Unconventional Tactics 1 Settle the Wreckage 1 Heirloom Blade 1 The Immortal Sun 1 Blackblade Reforged 1 Divine Visitation 1 Crush Contraband 1 Dawn of Hope 1 Smothering Tithe 1 Ravnica at War What do you think

One of the rarest of these cards (though not as rare as the 'Shining' cards from the same set) was Light Dragonite , a version of the dragon that couldn't deal too much damage, but was a pain nonetheless - preventing the effects of attacks and shutting down special energy types
Well, for starters we dont get to Scry 2
That's great on its own, but Gyome also lets us pay to sac a Food token and grant a creature indestructible for the turn (at an additional cost of tapping it, like the way the troll mechanic Regenerate used to work!)
Worldgorger Dragon exiles all of your other permanents when it comes into play , and returns them to play when it leaves