I certainly wont be after compiling this list
Seriously though, a good, cheap sacrifice outlet in Green isnt the easiest thing to come by
While Inalla uses her Wizards for rascally tricks, Azami uses them as a form of control
There are a lot of cards that mess with combat, but very few shake it up quite like Pramikon does, making each player only able to attack the player to their right or left, depending on which you choose
If I ever run this card, my goal would be to cast a bunch of instants/sorceries, make a bunch of Otters, and then move to combat with Shared Animosity and just demolish my opponents with my cuteness
Ghostly Prison does a great job getting to the late game by making opponents choose between attacking and casting spells and every player wants to cast spells