By turning one noncreature spell into a cantrip every turn, its easy to see how The Vision generates value
The idea is to get as many lands onto the battlefield as fast as possible to play the biggest spells (especially X-spells) possible
Sadly, X cannot be 0, but when Skydiver enters the battlefield, if it was kicked, we can gain control of target artifact with converted mana cost X or less
Mill also means that this deck has a natural win condition built-in
Since it focuses on exile, Farewell works well against graveyard-based decks and works around indestructible effects like Boros Charm and Heroic Intervention as well
Atla Palani, Nest Tender - but because they're covered in art of Jeff Goldblum from the original Jurassic Park