Whether that will be a tempo or control deck remains to be seen
Lands that add more value to this deck are Echoing Deeps, Treasure Vault, and Forbidden Orchard
$0.99 Locke Cole (0499 - Extended Art) Final Fantasy Variants $1.49 Garland, Knight of Cornelia (0486 - Extended Art) Final Fantasy Variants $0.79 Sidequest: Hunt the Mark (0453 - Extended Art) Final Fantasy Variants $0.79 Prompto Argentum (0463 - Extended Art) Final Fantasy Variants $0.99 Shantotto, Tactician Magician (0507 - Extended Art) Final Fantasy Variants $2.29 Zell Dincht (0468 - Extended Art) Final Fantasy Variants $1.99 Fang, Fearless l'Cie (0446 - Extended Art) Final Fantasy Variants $0.79 Exdeath, Void Warlock (0485 - Extended Art) Final Fantasy Variants $1.29 Ignis Scientia (0492 - Extended Art) Final Fantasy Variants $0.99 G'raha Tia (0429 - Extended Art) Final Fantasy Variants $1.99 Golbez, Crystal Collector (0490 - Extended Art) Final Fantasy Variants $0.79 Ultros, Obnoxious Octopus (0442 - Extended Art) Final Fantasy Variants 0 results found
I've called that out throughout this guide, helping you work out if you're better off waiting or diving in
But imagine Kumena, some merfolk, an untapper like Intruder Alarm and like Cryptolith Rite: you can tap to draw some cards, cast merfolk to untap the board, then keep tapping to draw and cast more merfolk and keep going
So far, most Summons have been massively high-powered, splashy, and downright fun cards that make a huge impact on the game both as soon as theyre cast as well as during each of their powerhouse chapters