Whichever you run, the easy access to spells in your graveyard makes them insane finishers worth building around
So, assuming thats the case, how many boosters would you need to open to probably get an enchanted card, for each of these probabilities
Normally, when a creature dies you remove all counters and anything else attached to them when they go to the graveyard
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What makes it so attractive is it plays right into an alternative wincon that has seen more play since the Strixhaven precon brought us Esix: Biovisionary
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