I love those, but the cards that make me laugh the most are those that come with abilities that are just bafflingand that are still intended for serious competitive play
It hard locks you into those colors and youre going to skew your decisions based around a multicolor card you might not even draw during any of your games
Its similar to Vadrik, Astral Archmage in that it takes advantage of mechanics in unique ways that add depth to the game
They wont work as well as the face Commanders, but it has been a while since the secondary commander can be slapped in front and the deck doesnt lose a bunch of potency outright (both face commanders draw cards, so there is that to consider)
Cast cards with the squad ability early in the game to build up your defenses or pay extra mana later to make token copies of that card
It's all you want from a big, splashy creature, and has a whole bunch of easy ways to juice up its Annihilator trigger to be big enough to just knock a player out in one swing