Typically it is easier to get a two for one with Dromoka's Command and the card has a broader range of utility and is usually played over the Charm despite the Charm being the better removal spell
Mill Mill comes in two flavors: the classic Dimir, and the new hotness, Azorius
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn
It was also very dominant in its Standard format, being the best thing you could do in midrange/control decks
The two featured cards on the box, however, are more about helping out the player
After printing a bunch of super-busted cards in the late '90s, the early 2000s were pretty tame, to the point where I'm not sure I consider any card from 2002 broken